Level Up Your Game! 🎮
The MOBAPAD ChiTu Wireless Pro Controller is a cutting-edge gamepad designed for serious gamers. Featuring Hall Effect joysticks for enhanced durability and precision, HD Rumble for realistic feedback, and customizable programmable buttons, this controller is perfect for both casual and competitive play. With Bluetooth connectivity and compatibility across multiple platforms, it’s the ultimate accessory for your gaming setup.
Button Quantity | 12 |
Additional Features | Rumble, Wireless, Motion Sensing, Multiuse |
Power Source | Battery Powered |
Hardware Platform | PC, Nintendo Switch, iOS, Android |
Controller Type | Gamepad |
Connectivity Technology | Bluetooth |
Compatible Devices | Nintendo Switch, Windows, IOS, Mac, Android |
Item Dimensions | 5.9 x 2.5 x 4.2 inches |
Package Quantity | 1 |
Color | Red |
O**O
Awesome controller only missing one feature.
Really good controller feels great in hand. Mechanical buttons feel great It’s only missing true button mapping to the back button. Other wise I’d would have kept it.
D**S
Poor Quality D-Pad ruins what would otherwise be a decent controller
The media could not be loaded. Other reviewers raved about the D-Pad, but it's completely unusable due to all the false inputs it registers.In the video I compare the D-Pad to the 8BitDo Ultimate and you can see how whenever pressing left or right too hard or rocking it slightly, that the Mobapad registers an up/down input.I've got a Gulikit KK3 Max and 8BitDo Ultimate to compare it to, so here are the things I think the Mobapad Chitu does better:Digital triggers (L2/R2). They're clicky like mouse buttons. Very responsive, tactile and exactly what I was looking for. Don't get this controller if you're looking for analog controllers (ie. throttle control in racing games).On-device controls. Ulike my 8BitDo, I can assign rapid fire and macros directly.Things that okayish:Mechanical buttons. Tactile and responsive. I think I prefer the feeling of the traditional membrane buttons on my other controllers, so I don't feel these offer any noticeable improvement. The switches don't have much resistance force, so they don't push back up as quickly as traditional membrane buttons.Analog sticks are smooth and grippy. My thumb doesn't slip off the thumbsticks as easily, granted this is something you can fix with thumbstick covers, but I like that they went with a concave cap for easier control.It connected easily to my Switch and I couldn't notice any input lag, but it disconnected twice during my testing sessions, which isn't something I've experienced with any of my other controllers.It has HD rumble with linear motors and I was hoping for something similar to the KK3 but the motors are pretty weak and make a noticeable buzzing sound when running. I'll take classic rumble motors any day over whatever these are. The sound is too distracting. It's like there's crickets in my hands.Aside from the detrimental d-pad issues, the other major issue is the location of the m1/m2 buttons. You can't rest your fingers comfortably on the buttons while holding the controller normally, which makes hitting them quickly difficult.Overall I really wanted to like this controller, but I'm going to have to pass on this one. Hopefully they improve the macro button placement and fix D-pad issues on the next iteration.
N**Y
Almost flawless controller. Wish it had octagonal gates!
Been using this for 6 months now. It's a flawless controller and perfect for my needs. I use this controller for speedruns and it has not let me down. The D-Pad is tactile as it should be, the sticks are hall-effect with metal rings to prevent degradation, and the buttons are flat making it easy to slide fingers across them.I can't understate how much I LOVE this controller. It's the right amount of tactile and responsive, comfortable in the hands, and very affordable. The only thing I don't really like is the app isn't very accessible and annoying to use. The controller itself though, MOBAPAD really knocked it out of the part with this one. Will be buying more, but really wish the joysticks had octagonal gates.
A**S
Irksome Ergonomics, Macro Buttons Can't Be Programmed as Regular Buttons, Bad for AC6
I don't know what it is about these controllers that ape the Switch Pro Controller formfactor, but they always seem to get it wrong despite looking identical to their inspiration (I also have a Gulikit King Kong Pro 2, which has the exact same problem). The main issue appears when using use both your index and middle fingers to access all shoulder buttons simultaneously: it does NOT feel good. The curvature of the grips make it so that your ring finger and middle fingers stretch out farther than they should if you want to get a tight grip while using the shoulder buttons, and this is not a problem with the actual Switch Pro Controller. As a result, instead of actually gripping the controller with my bottom two fingers, I kind of just keep them loose and hold the controllers by pressing its sides with my palms. It's not great. I admit I don't have the largest hands, but considering that these controllers are actually smaller than the Switch Pro Controllers, I don't think large hands would appreciate this either. That said, if you're old school and still grip a controller like an SNES gamepad (using only your index fingers for shoulder buttons), it feels fine.Honestly, I got this controller to play Armored Core 6, a game that demands the use of all the shoulder buttons, and could actually benefit from MORE shoulder buttons. Thus, when I saw the programmable buttons on the back of the controller, I thought I could use them just like any other button. Alas, this was not to be: the macro buttons only perform a single instance of the programmed button presses (with a mandatory interval between presses), NOT holds or long-presses. This makes it worthless for my purposes, as the reason I needed more shoulder buttons was for weapons that required buttons held to charge (like shoulder lasers) or multi-lock (like missiles). If I were to swap them for the other potential layout, where I'd use them for jump and quick boost, I wouldn't be able to hold down jump to fly, and the weird mandatory interval between macro presses makes them too slow for rapid-fire quickboosts.I tried the Android app to see if I could find a way to reprogram the macro buttons to be regular buttons, but as nice and intuitive as the app was, I couldn't find a way to accomplish this. This seems like a really strange design choice that ruins a huge amount of utility for this controller, as it avoids the most simple and obvious uses of the buttons in lieu of a really niche and complex gimmick that most people would probably ignore.All that said, the sticks and buttons don't feel awful. The buttons have a nice tactile click without feeling stiff, the sticks do appear to be proper hall effects sticks, and even that silly disc d-pad was nicer than expected. The lack of analog triggers is a shame, but expected for a Pro Controller imitator, so no demerits there.If I could simply get those damn macro buttons to be regular buttons, I'd happily raise the score to a five, bad ergo and all. I can work around bad ergo. But I can't work around insipid functionality.
P**D
Very good controller
I love the mechanical buttons, and the D-pad is phenomenal! This controller is about the same size as a Nintendo Pro controller and feels small. My teenage son enjoys the controller. I have large hands and prefer the Mobapad M9, which is closer to an Xbox controller.
Trustpilot
1 week ago
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